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Minecraft Workshop Resources

Page history last edited by Lucas Gillispie 9 years, 2 months ago

 

Using MinecraftEDU With Students

The beauty of the MinecraftEDU version of Minecraft is how easy it is for teachers to implement in the classroom.  The teacher can easily designate a computer as the server for a multiplayer experience (collaborative projects) and students can easily connect to it from their computers.  Teachers also have a great set of tools they can use with easy, on-screen buttons.

 

Ready To Dig Deeper?

 

Visit the Minecraft in School Wiki for more resources and links!

MinecraftEDU - modified version of Minecraft, great for classrooms. Buy your licenses, here, too - discounted for education!

Check out Joel Levin's (co-creator of MinecraftEDU) YouTube Channel - https://www.youtube.com/channel/UCUZUXHA7owwfnld4U8mWY3A

 

 

Minecraft Videos:

Using Minecraft in Education

 

 

Sara Toothman, Art Teacher at WPMS shares her work with students using Minecraft to teach Science Concepts from NC's Essential Standards:

Here's a link to her resources - Sara Toothman's Awesome Minecraft Resources

 

PCS first year project students share their work:

 

 

Second year student projects:

 

 

PCS Minecraft Student Creations 2011-2012:

 

 

Books to Read:

Here are the authors/books I've read recently that influence me (these links take you to Amazon and no, I don't get a kickback):
What Video Games Have to Teach Us About Learning and Literacy - by James Gee - this is foundational, academic work, but an easy read.
Don't Bother Me Mom -- I'm Learning by Marc Prensky - this is the book I'd give to parents, administrators, and fellow educators as a starting point.
Reality is Broken:  Why Games Make Us Better and How They Can Change the World - by Jane McGonigal - explores taking the passion that gamers bring and applying it to solve real-world problems.
Got Game:  How the Gamer Generation Is Reshaping Business Forever - by John C. Beck and Mitchell Wade - in-depth discussion of how gamers will change corporate America.
Fun, Inc.:  Why Gaming Will Dominate the 21st-Century - by Tom Chatfield - explores the components that make video games compelling as models for business and education.
A Whole New Mind:  Why Right-Brainers Will Rule The Future by Daniel Pink - this book really hits at the heart of what needs to change in our education system.

Teaching Digital Natives:  Partnering for Real Learning - by Marc Prensky - in this book, Marc shares tips and strategies for using a partnering model for classroom instruction that capitalizes on students' passions.

Tribes by Seth Godin - a very interesting (and short) read about how the connectedness of the 'Net has allowed people with similar interested to form community.  I've seen so much of this in the gaming community.  Your students are part of these "Tribes."
Everything Bad Is Good for You by Steven Johnson - a very interesting look at how media consumption has likely altered how we think and work.  Maybe playing video games and watching LOST isn't so bad after all.

 

Sites to Visit:

MinecraftinSchool Project Wiki - home of the MinecraftinSchool Project.

SAGA Project Wiki - home of the SAGA Project

WoWinSchool Project Wiki - home of the WoWinSchool Project.

3DGameLab Community Site - possibly the most compelling learning management system.  It allows you to apply the principles of game design to any curriculum.

Eight Myths About Video Games Debunked - Dr. Henry Jenkins

Educational Games Research2011 Horizon Report (K-12) on Game-Based Learning

Research and Resources - lots of academic research and white papers here.

 

Sources to Explore:

Game industry statistics - http://www.theesa.com/

 

Videos to Watch:

Here are videos on or related to the subject of games in the classroom that you should watch:

James Gee - Video Games, Learning, and Literacy

 

 

Jane McGonigal - Video Games Can Make A Better World

 

 

Stuart Brown - Why Play Is Valuable, No Matter Your Age

 

 

Tom Chatfield - 7 Ways Video Games Engage the Brain

 

 

 

Games to Play and Build
Here are some of the games we discussed during question/answer discussions:

World of Warcraft - the world's most popular, fantasy-based, online roleplay game.  Now nearing it's seventh year of production, this game still boasts over 10 million subscribers.  It's rich in challenges, story-driven adventure, and opportunities for developing leadership, teamwork, and digital citizenship.

Minecraft - an amazing, independently-developed game out of Sweden.  Imagine a virtual world made of individual building blocks (LEGOs) that multiple students can explore and create in together.  Costs about $20.  UPDATE - MinecraftEDU offers bulk licenses at a discount to educators!

Lord of the Rings Online - free-to-play (basic) - online roleplay game set in Tolkien's fantasy world.

Dimension-U - The first "educational" game that I've seen that actually begins to bridge that gap between "educational" and "real" games.

Have students build and develop their own games:

Scratch andSqueak - visual programming environments - great for all ages. Gamestar Mechanic - awesome game design system that allows kids to build and share their own Flash-based games. Kodu - a simplified version of Microsoft's XNA programming environment used to make XBox and Windows Mobile.

 

Game Reviews for Educators and Parents:

Common Sense Media's Game Reviews

Plugged In Game Reviews

 

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